Kindergarten Math CC Links

collapse Here are some links for activities to support the development of mathematical skills at the Kindergarten level.
    collapseK.CC - Counting and Cardinality
    • Know number names and the count sequence.
    • Count to tell the number of objects.
    • Compare numbers.
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    collapseK.CC.2
    collapseK.CC.3
    • K.CC.3 - Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects).
    • Interactive - Kat's Numbers
      Practice writing numbers 1-10.
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    • K.CC.4 - Understand the relationship between numbers and quantities; connect counting to cardinality.
    • a. When counting objects, say the number names in the standard order, pairing each object with one and only one number name and each number name with one and only one object.
    • b. Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted.
    • c. Understand that each successive number name refers to a quantity that is one larger.
    • Interactive - Number Matching
      Drag the cardinal number to the quantity.
    • Interactive - Find the Number
      Match the number on the bird to the brick on the wall and watch the cat flip.
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    • K.CC.6 - Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.
    • Interactive - Equal Groups
      Drag the picture to the picture with an equal quantity.
    • Interactive - Mucky Monsters
      Follow the directions to choose which monster has more or less bugs. Students will LOVE getting to "flush the toilet"!
    • Interactive - Wabbit Words
      Choose the number that is greater/less than the number given to make the rabbit eat the carrot.
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    collapseK.MD - Measurement and Data
    • Classify objects and count the number of objects in each category.
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    collapseK.G - Geometry
    • Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).
    • Analyze, compare, create, and compose shapes.
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    • K.G.1 - Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
    • Interactive - Which Clifford Game
      Choose which Clifford is appropriate for the position word given.
    • Manipulatives - Pattern Block Barrier Game
      This is an instruction sheet for an activity that uses a grid and pattern block to practice position words and shapes.
    collapseTemperature (6.1.7)
    collapseCount Back From 10 to 1 (6.2.3)
    collapseTimes of Day (6.1.3)
    • Center Activities - Day & Night
      This site has ideas for reinforcing the concept of times of day that include a magazine hunt, nocturnal animals, shadow experime
    • Center Activity - When Do You?
      This is a Word document that you need to choose "open" to view. Students read the activity given and write a sentence about whe
    collapseCalendar (6.1.5)
    collapseMoney - Pennies (6.1.6)
    collapsePatterns - Basic (6.3.2)
    collapse2nd Nine Weeks
      collapseSMART Notebook Units
      collapseK.CC - Counting and Cardinality
        collapseK.NBT - Numbers and Operations in Base Ten
        • Work with numbers 11–19 to gain foundations for place value.
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        • K.NBT.1 - Compose and decompose numbers from 11 to 19 into ten ones and some further ones, e.g., by using objects or drawings, and record each composition or decomposition by a drawing or equation (e.g., 18 = 10 + 8).
          Understand that these numbers are composed of ten ones and one, two, three, four, five, six, seven, eight, or nine ones.
        • Manipulatives - Teens on the Ten Frame Instruction Sheet
          This is an instruction sheet for an activity that uses ten frames and counters to construct numbers 11-19.
        • Manipulatives - Teens on the Ten Frame Student Book
          This is a student book for an activity that uses ten frames and counters to construct numbers 11-19.
        • Manipulatives - Tens and Ones with Unifix Cubes
          This is an instruction sheet for an activity that uses unifix cubes to compose numbers 11-19.
        collapseK.MD - Measurement and Data
          collapseK.MD.1
          collapseK.MD.2
          • K.MD.2 - Directly compare two objects with a measurable attribute in common, to see which object has “more of”/“less of” the attribute, and describe the difference.
            For example, directly compare the heights of two children and describe one child as taller/shorter.
          • Interactive - Clifford Measuring Up
            Help Clifford compare measurements.
          • Manipulatives - Comparing Towers
            This is an instruction sheet for an activity that uses unifix cubes to build towers and then compare them.
          • Interactive - Toopy and Binoo
            Match the biggest balloons to the biggest elephants and the smallest balloons to the smallest elephants.
          collapseK.G. - Geometry
          • Analyze, compare, create, and compose shapes.
          • Describe and compare measurable attributes.
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          • K.G.2 - Correctly name shapes regardless of their orientations or overall size.
          • Interactive - Shapes Story
            Listen to the story that identifies shapes (circle, triangle, square, rectangle) and shows examples of each.
          • Interactive - Shape Reveal
            Rub the grid to reveal the 2D shape underneath.
          • Center Idea - Shape Twister
            Use construction paper to construct a shape "Twister" board and play so students identify shapes.
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          • K.G.4 - Analyze and compare two- and three-dimensional shapes, in different sizes and orientations, using informal language to describe their similarities, differences, parts (e.g. number of sides and vertices/corners) and other attributes.
            (e.g., having sides of equal length)
          • Interactive - Simple Shape Sort
            Sort the shapes based on number of sides and types of angles.
          • Interactive - Shape Shooter
            Collect the asteroids with given attributes.
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          • K.G.5 - Model shapes in the world by building shapes from components (e.g., sticks and clay balls) and drawing shapes.
          • Use geoboards and rubber bands to let students build 2D shapes.
          • Use items such as toothpicks, marshmallows, gumdrops, straws, and Play-Doh to build 3D shapes.
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          • K.G.6 - Compose simple shapes to form larger shapes. For example, “Can you join these two triangles with full sides touching to make a rectangle?”
          • Interactive - Space Station
            Manipulate the smaller shapes to build a larger shape given.
          • Manipulatives - Build a Hexagon
            This is an instruction sheet for an activity that uses pattern blocks to build a hexagon in as many ways as possible.
          • Manipulatives - Pattern Block Pictures
            This is an instruction sheet for an activity that uses pattern blocks to build pictures of larger shapes.
          collapseRecognize 6-10 as 5 and Some
          • Concentration or Go Fish
            Make a set of cards using index cards that has the "five and some" on one card and the sum on another card (eg., 5 and 1 with 6)
          collapseOrdinal Numbers (6.2.11)
          collapseCount to 20 by 2's (6.2.4)
          collapsePatterns (6.3.2)
          collapseTime to the Hour (6.1.4)
          collapseMoney - Nickels (6.1.6)
          collapse3rd Nine Weeks
            collapseSMART Notebook Units
            collapseK.G. - Geometry
            • Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).
            • Analyze, compare, create, and compose shapes.
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            • K.G.3 - Identify shapes as two-dimensional (lying in a plane, “flat”) or three-dimensional (“solid”).
            • Interactive - Shape Sort
              Sort whether the shapes are 2D or 3D.
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            • K.G.5 - Model shapes in the world by building shapes from components (e.g., sticks and clay balls) and drawing shapes.
            • Center Activity - Build a Cardboard Sphere
              Use cardboard strips and a stapler to create a sphere.
            • Use items such as toothpicks, marshmallows, gumdrops, straws, and Play-Doh to build 3D shapes.
            • Center Activity - Make a Yarn Sphere
              Blow up a balloon and cover with glue-soaked yarn. Pop the balloon.
            collapseStory Problems for Addition/Subtraction (6.2.16)
            collapseMoney - Dimes and Quarters (6.1.6)
            collapse4th Nine Weeks
              collapseK.OA - Operations and Algebraic Thinking
              • Understand addition as putting together and adding to, and understand subtraction as taking apart and taking from.
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              • K.OA.1 - Represent addition and subtraction with objects, fingers, mental images, drawings2, sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.
              • Interactive - Funny Fingers
                Use the fingers to demonstrate different groups of numbers to 10.
              • Interactive - Count Us In
                Fill the bus with students to make the number needed.
              • Interactive - Tickets Please!
                Fill the amusement park rides with passengers and see the number sentences.
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              • K.OA.3 - Decompose numbers less than or equal to 10 into pairs in more than one way, e.g., by using objects or drawings, and record each decomposition by a drawing or equation (e.g., 5 = 2 + 3 and 5 = 4 + 1).
              • Manipulatives - Hide the Cubes
                This is an instruction sheet for an activity that uses unifix cubes. You can also use numbers other than 10.
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