Here are some links for activities to support the development of mathematical skills at the Kindergarten level. Apps SMART Notebook Units K.CC - Counting and Cardinality - Know number names and the count sequence.
- Count to tell the number of objects.
- Compare numbers.
K.CC.1 K.CC.2 K.CC.3 K.CC.4 K.CC.5 K.CC.6 - K.CC.6 - Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.
- Interactive - Equal Groups
Drag the picture to the picture with an equal quantity. - Interactive - Mucky Monsters
Follow the directions to choose which monster has more or less bugs. Students will LOVE getting to "flush the toilet"! - Interactive - Wabbit Words
Choose the number that is greater/less than the number given to make the rabbit eat the carrot.
K.CC.7 K.MD - Measurement and Data - Classify objects and count the number of objects in each category.
K.MD.3 K.G - Geometry - Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).
- Analyze, compare, create, and compose shapes.
K.G.1 Temperature (6.1.7) Count Back From 10 to 1 (6.2.3) Times of Day (6.1.3) - Center Activities - Day & Night
This site has ideas for reinforcing the concept of times of day that include a magazine hunt, nocturnal animals, shadow experime - Center Activity - When Do You?
This is a Word document that you need to choose "open" to view. Students read the activity given and write a sentence about whe
Calendar (6.1.5) Money - Pennies (6.1.6) Patterns - Basic (6.3.2) 2nd Nine Weeks Apps SMART Notebook Units K.CC - Counting and Cardinality K.NBT - Numbers and Operations in Base Ten - Work with numbers 11–19 to gain foundations for place value.
K.NBT.1 - K.NBT.1 - Compose and decompose numbers from 11 to 19 into ten ones and some further ones, e.g., by using objects or drawings, and record each composition or decomposition by a drawing or equation (e.g., 18 = 10 + 8).
Understand that these numbers are composed of ten ones and one, two, three, four, five, six, seven, eight, or nine ones. - Manipulatives - Teens on the Ten Frame Instruction Sheet
This is an instruction sheet for an activity that uses ten frames and counters to construct numbers 11-19. - Manipulatives - Teens on the Ten Frame Student Book
This is a student book for an activity that uses ten frames and counters to construct numbers 11-19. - Manipulatives - Tens and Ones with Unifix Cubes
This is an instruction sheet for an activity that uses unifix cubes to compose numbers 11-19.
K.MD - Measurement and Data K.MD.1 K.MD.2 - K.MD.2 - Directly compare two objects with a measurable attribute in common, to see which object has “more of”/“less of” the attribute, and describe the difference.
For example, directly compare the heights of two children and describe one child as taller/shorter. - Interactive - Clifford Measuring Up
Help Clifford compare measurements. - Manipulatives - Comparing Towers
This is an instruction sheet for an activity that uses unifix cubes to build towers and then compare them. - Interactive - Toopy and Binoo
Match the biggest balloons to the biggest elephants and the smallest balloons to the smallest elephants.
K.G. - Geometry - Analyze, compare, create, and compose shapes.
- Describe and compare measurable attributes.
K.G.2 - K.G.2 - Correctly name shapes regardless of their orientations or overall size.
- Interactive - Shapes Story
Listen to the story that identifies shapes (circle, triangle, square, rectangle) and shows examples of each. - Interactive - Shape Reveal
Rub the grid to reveal the 2D shape underneath. - Center Idea - Shape Twister
Use construction paper to construct a shape "Twister" board and play so students identify shapes.
K.G.4 - K.G.4 - Analyze and compare two- and three-dimensional shapes, in different sizes and orientations, using informal language to describe their similarities, differences, parts (e.g. number of sides and vertices/corners) and other attributes.
(e.g., having sides of equal length) - Interactive - Simple Shape Sort
Sort the shapes based on number of sides and types of angles. - Interactive - Shape Shooter
Collect the asteroids with given attributes.
K.G.5 - K.G.5 - Model shapes in the world by building shapes from components (e.g., sticks and clay balls) and drawing shapes.
- Use geoboards and rubber bands to let students build 2D shapes.
- Use items such as toothpicks, marshmallows, gumdrops, straws, and Play-Doh to build 3D shapes.
K.G.6 - K.G.6 - Compose simple shapes to form larger shapes. For example, “Can you join these two triangles with full sides touching to make a rectangle?”
- Interactive - Space Station
Manipulate the smaller shapes to build a larger shape given. - Manipulatives - Build a Hexagon
This is an instruction sheet for an activity that uses pattern blocks to build a hexagon in as many ways as possible. - Manipulatives - Pattern Block Pictures
This is an instruction sheet for an activity that uses pattern blocks to build pictures of larger shapes.
Recognize 6-10 as 5 and Some Ordinal Numbers (6.2.11) Count to 20 by 2's (6.2.4) Patterns (6.3.2) Time to the Hour (6.1.4) Money - Nickels (6.1.6) 3rd Nine Weeks Apps SMART Notebook Units K.G. - Geometry - Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).
- Analyze, compare, create, and compose shapes.
K.G.2 K.G.3 K.G.5 Story Problems for Addition/Subtraction (6.2.16) Money - Dimes and Quarters (6.1.6) 4th Nine Weeks Apps SMART Notebook Units K.OA - Operations and Algebraic Thinking - Understand addition as putting together and adding to, and understand subtraction as taking apart and taking from.
K.OA.1 - K.OA.1 - Represent addition and subtraction with objects, fingers, mental images, drawings2, sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.
- Interactive - Funny Fingers
Use the fingers to demonstrate different groups of numbers to 10. - Interactive - Count Us In
Fill the bus with students to make the number needed. - Interactive - Tickets Please!
Fill the amusement park rides with passengers and see the number sentences.
K.OA.2 K.OA.3 K.OA.4 K.OA.5 |